![]() ![]() Making a game is a long process, and lots of times you don't know if something you're trying is really going to hit until after it comes out, and by then it's too late to really react or get a conversation going.īut here we are, months before the game comes out, having a conversation! Good times! By the way, that story you told was so funny. I've got to tell you, this blog/forums thing is way cool. And, as always, you can make your way over to the official Dead Space development blog at deadspace.ea.com to see how things have been progressing on the title. The exclusive blog and concept art can be viewed in their entirety after the break and features Dead Space Art Director Ian Milham talking about the history of the already iconic suit that lead character Isaac wears. So, this is worth picking up if you never played Half-Life.Thanks to EA and the entire Dead Space development team, we've been given the opportunity to share with you an exclusive Dead Space dev blog prior to its official release later this week. ![]() Black Mesa also deviated from the original game by making subtle level design choices, giving a unique spin to it while not losing the Half-Life identity.įurthermore, the developers created one of the most hated sections of the original game, Zen, into something marvelous. And well, that resulted in Black Mesa.Īs mentioned above, Black Mesa is a source engine remake for the first Half-Life, adding every feature that the engine brings with itself. Crowbar Collective, a group of modders turned developers banded together to remake the first Half-Life. Unfortunately, the original Half-Life never got a Source engine treatment by Valve. While the second Half-Life and its episodes paved the way for features like realistic game physics, the first Half-Life gave us the gift called the GoldSRC engine. Half-Life by Valve changed gaming in a turbulent way. ![]()
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